Concurrent Programming on Windows : Architecture, Principles, and Patterns

By (author) Duffy, Joe; By (author) Sutter, Herb

"When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical...This places an emphasis on understanding not only the platform's capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book." - From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable-such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms-but also for problems that can be speeded up using parallelism but require more effort-such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you'll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.

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[目次]

  • Foreword xix Preface xxiii Acknowledgments xxvii About the Author xxix Part I: Concepts 1 Chapter 1: Introduction 3 Why Concurrency? 3 Program Architecture and Concurrency 6 Layers of Parallelism 8 Why Not Concurrency? 10 Where Are We? 11 Chapter 2: Synchronization and Time 13 Managing Program State 14 Synchronization: Kinds and Techniques 38 Where Are We? 73 Part II: Mechanisms 77 Chapter 3: Threads 79 Threading from 10,001 Feet 80 The Life and Death of Threads 89 Where Are We? 124 Chapter 4: Advanced Threads 127 Thread State 127 Inside Thread Creation and Termination 152 Thread Scheduling 154 Where Are We? 180 Chapter 5: Windows Kernel Synchronization 183 The Basics: Signaling and Waiting 184 Using the Kernel Objects 211 Where Are We? 251 Chapter 6: Data and Control Synchronization 253 Mutual Exclusion 255 Reader/Writer Locks (RWLs) 287 Condition Variables 304 Where Are We? 312 Chapter 7: Thread Pools 315 Thread Pools 101 316 Windows Thread Pools 323 CLR Thread Pool 364 Performance When Using the Thread Pools 391 Where Are We? 398 Chapter 8: Asynchronous Programming Models 399 Asynchronous Programming Model (APM) 400 Event-Based Asynchronous Pattern 421 Where Are We? 427 Chapter 9: Fibers 429 An Overview of Fibers 430 Using Fibers 435 Additional Fiber-Related Topics 445 Building a User-Mode Scheduler 453 Where Are We? 473 Part III: Techniques 475 Chapter 10: Memory Models and Lock Freedom 477 Memory Load and Store Reordering 478 Hardware Atomicity 486 Memory Consistency Models 506 Examples of Low-Lock Code 520 Where Are We? 541 Chapter 11: Concurrency Hazards 545 Correctness Hazards 546 Liveness Hazards 572 Where Are We? 609 Chapter 12: Parallel Containers 613 Fine-Grained Locking 616 Lock Free 632 Coordination Containers 640 Where Are We? 654 Chapter 13: Data and Task Parallelism 657 Data Parallelism 659 Task Parallelism 684 Message-Based Parallelism 719 Cross-Cutting Concerns 720 Where Are We? 732 Chapter 14: Performance and Scalability 735 Parallel Hardware Architecture 736 Speedup: Parallel vs. Sequential Code 756 Spin Waiting 767 Where Are We? 781 Part IV: Systems 783 Chapter 15: Input and Output 785 Overlapped I/O 786 I/O Cancellation 822 Where Are We? 826 Chapter 16: Graphical User Interfaces 829 GUI Threading Models 830 .NET Asynchronous GUI Features 837 Where Are We? 860 Part V: Appendices 863 Appendix A: Designing Reusable Libraries for Concurrent .NET Programs 865 The 20,000-Foot View 866 The Details 867 Appendix B: Parallel Extensions to .NET 887 Task Parallel Library 888 Parallel LINQ 910 Synchronization Primitives 915 Concurrent Collections 924 Index 931

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この本の情報

書名 Concurrent Programming on Windows : Architecture, Principles, and Patterns
著作者等 Sutter, Herb
Duffy, Joe
書名別名 Architecture, Principles, and Patterns
出版元 Addison-Wesley Educational Publishers Inc
刊行年月 2008.10.28
ページ数 1008p
大きさ H231 x W178
ISBN 9780321434821
言語 英語
出版国 アメリカ合衆国
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